Friday, March 5, 2010

Triggers and Particules

I have finally figured out the architecture to use for the triggers which will be related to the particule system. This will permit to setup trigger to launch particles in the game engin.

I am also looking into level scripting for rain, fog , cinder (for the volcano level), Clouds, Sun rays and Water with refraction.

All this is still at an early level, thus only 70% of the classes have been done and all implementation in the level editor is to be done.

Hopefully during the weekend , I will be able to more code in there so the level editor support these new particule emitters and triggers.

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